This tutorial covers working with the Audio and Animation that you have added to your Timeline to create your cutscenes. With your audio now in the Timeline it is just a matter of fine tuning your camera cuts and transitions. AS you listen to your audio while watching your cuts you will notice when those cuts should be happening. Adjust your cuts to match your audio as needed.


This tutorial will cover how to add audio to your timeline in Unity. First create an empty GameObject to hold your audio. Then create two more empty GameObjects, one for your voice over and another for the music. Then give these two new GameObjects each an Audio Source.


This is a quick tutorial on blending two cameras together using Timeline. Blending the cameras together will create a smoother transition between them. First setup your shot and your two cameras in Timeline.


This tutorial will cover how to add UI elements to the game using Timeline. First create your elements. This tutorial will use a game over text and two buttons. First make the game over text as an image with your text in it.


This tutorial will cover using a Dolly Track to move your camera around a scene. The first step is to add a Dolly Track from the Cinemachine menu. When you do this it will add a new virtual camera. If you are using a camera you already created you can…


This tutorial will cover adding a fade in from black for the cutscene. The first thing that you need to do is add a UI->Canvas. Then add a UI->Image to the Canvas. Set the color of the image to black. Set the image to Stretch and set its left, right…


This tutorial will cover adding an activation track to enable or disable objects on the timeline. The example is disabling the guards keycard when the character steals it. The first step is to add an Activation Track to the timeline. Then add the object that you want to activate or deactivate to the track.


This tutorial will cover another way to pan a camera around a scene. This will method will use the virtual cameras Look At capability for the panning. Using this method will make the camera follow an object around the scene. First you need to create an empty game object for…


This tutorial adds to the basics of using Timeline in Unity and covers using an Animator to be able to pan the camera around during the cutscene. The first step is to add a new Animation Track to your Timeline. Then drag the camera that you want to pan into…


Timeline in Unity is used to create cut-scenes and other scripted gameplay. This tutorial will cover getting timeline setup for a cut-scene. First you need to open the Timeline window form the Window menu go to Sequencing and select Timeline. …

Christian Carter

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